Showing posts with label zackbanack. Show all posts
Showing posts with label zackbanack. Show all posts

GAME > Puke! 2 (Zack Banack)

Puke! 2 is a fluid shooter to sequel an old game of Zack’s. Well, I say shooter, but I mean, er... puker. See, the aim of the game is to basically vomit all over the enemies, hence destroying them (must be acidic puke) and increasing your score (online leaderboard). Of course the enemies do everything they can to stop this happening, throwing varieties of bullet arrangements for you to shun. The visuals are very flowing and the small details help put together a nice arena scene. The colours seem well balanced, however the background and the bullet colours can frequently clash, resulting in frustration and injustice to the player. The music is well chosen, but I would’ve liked to see more audio interactivity with events on-screen, such as explosive sound effects when explosions occur; y’know, that sort of thing. Overall, it’s another fun abstract game from Banack.

GAME > Colorion (Zack Banack)

Colorion is a colourful retro-styled shooter with straightforward gameplay. You must dodge around the arena taking out the multitude of enemies and collecting power-ups, while everything gets progressively harder. When your health reaches zero, you can submit your final score to the online high score leaderboard. The graphical effects are arguably the main focus of this simple arcade shooter, with abundant multi-coloured visuals. While some effects do hamper your vision, they create a unique feel and make it more than just an ordinary arena-based shoot-‘em-up. The retro sound effects and music go well with the graphics to create a fun shooter that’ll occupy a few minutes of your time.

GAME > PyRO (Zack Banack)

PyRO instantly reminded me of a previously reviewed game, For Now. And it’s easy to see why. Nevertheless, it’s an interesting platformer with a nice gimmick - interactively rotating visuals. You supposedly play as a child who ‘fears the flame’; you can make your own mind up whether a small yellow cube adequately represents a child. Over the thirty levels, there are a number of new puzzling features introduced to increase PyRO’s challenge and variety, as well as a level editor for more extensibility. Although I do have a problem with the slow player movement; it makes every move feel very heavy and laborious. The visuals look quite smooth and the rotating cubes aren’t too extreme. PyRO features a soothing and atmospheric background tune which fits nicely with the leisurely movement and the game’s eccentricity. By the way, the platformer was made for Game Jolt’s Axiom contest and surely must stand a decent chance.

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