Showing posts with label puzzle. Show all posts
Showing posts with label puzzle. Show all posts

GAME > Mail Madness (Homunculus)

Now I know why we learn maths at school – it’s so we can play Mail Madness! This polished puzzler is a fresh-looking variation of the classic game, Bejeweled (reminding me of Da’ Numba from KewlBox.com). Basically, you select adjacent stamps that each carry a value to make the total equal that of the waiting letter. When that happens, another letter appears, you gain time and points (depending on the amount of stamps used) and more stamps fall into the playing field. The game ends when you run out of the ever-reducing time limit, and after you can upload your score to the online highscore leaderboard. Mail Madness is very nicely presented, with consistently slick visuals, a comprehensible ‘How to Play’ explanation and nice effects (the use of default GM message boxes is an exception). The music fits the general style and the sound effects compliment it, giving for a very pleasant-sounding experience. Even if Mail Madness is a little quick and reasonably simple, it’s a great casual game for anyone with a busy lifestyle.

GAME > Reflexion 2.0 (Juho Pohjonen)

The sequel to the 2002 original, Reflexion 2.0, is a very challenging puzzler that will probably leave your brain aching. The underlying concept is extremely straightforward – you must flip mirrors so that the endlessly bouncing ball gathers all the blue gems before reaching the finish. But with the brilliant level design, numerous supplementary features and the fact that there are an impressive sixty levels to scratch your head through, the game is harder than it sounds. The graphics are fairly simple, but very well made (you won’t find cheap retro sprites here). I’m not too keen on the white background; it’s a bit plain and boring, although it does reflect the simplicity. The music is quiet, smooth and generally fitting for the whole style of the game – well chosen indeed. The sound effects are also nice and subtle, rounding off a very sweet experience. If you’re looking for something to play for a good while, choose Reflexion 2.0.

GAME > Godhood (Lord Raijin)

Godhood isn’t an entirely normal game, nor is it very lengthy. The objective is to ‘identify yourself with habits of average villagers of your realm on your quest to become next god’, and you’d do well to fulfil this without using the handy dandy walkthrough. A lot of the solutions feel quite random and unobvious and that’s basically what makes it so damn confusingly hard. The pixelized graphics are quite pretty and consistent, giving the experience a fresh feel – perfect for what it is. The music is atmospheric and fits the aim of the game very well, although the sound effects get quite repetitive; a little variation would have been nice in that department. Overall, though, a short but certainly unique game.

GAME > Trinity 1.2 Full Version (black ice00100)

Trinity is a commercial puzzle game by “black ice00100” in which you play through a variety of challenging levels requiring you to click on blocks and switch their colors until at least 80% of the generated pattern is one color. The block you click on does not change color, but the blocks around it do. To make things even harder they change in sequence. A blue block will change to red, and a red block will change to green. Confusing? You’ll pick it up.

Trinity sells for just 98 cents (USD) at the time I write this article, via secure online purchase with BMT Micro. If you don’t have any electronic money you can try the demo but it has limited features. I snapped up a copy myself for only $1.56 (NZD) which generously includes free updates. I received Trinity in an email only minutes after purchase and downloaded the 47 megabyte game. A bit excessive, huh? Turns out its due to a massive sound file included with the game. Trinity is just 12 megabytes on its own.
After purchasing I discovered that my key was getting rejected by the registration system. You’ll be pleased to know the issue has been reported and a new update has fixed the problem.

After getting through a couple of splash screens you are greeted with a nice menu full of lots of options. You can set the difficulty level (I seriously recommend easy for any newbies) and you can tweak a few settings. There is also a small tutorial explaining the basics of the game and a very simple level editor allowing you to construct your own challenges.
You’ll notice that parts of the GUI are blurred which can become a little uncomfortable, and popup messages are transparent. The game also has a flashlight that follows the cursor so parts of the screen will be shaded until you hover over them. These three factors combine confuse me, and I am not sure if it hurts or promotes gameplay. Its one of those things that you either love or you hate.

When you finally decide to play a level you’ll be thrown in to a dark, luminous, mysterious layout which is complimented by both bright and dark graphics and a funky background. You’ll be overwhelmed by explosion sounds and emitters ranging from sparks to ellipsoids, followed by the default rain effect that changes colors corresponding the what blocks are currently dominating the generated pattern. It truly is a beautiful display.

You are given just 60 seconds on easy mode to complete the puzzle. I believe it's only 40 seconds on medium mode. As for hard mode, I don’t even want to know.
There is a counter to the left of the screen that shows you what your time limit is and how much time has gone by so far. There is also a clock at the bottom right of the screen. I guess it comes handy when you want to keep track of time rather than suddenly realizing you have been playing for hours.
Once you complete the level the counter stops and the colored blocks that dominate 80% or more of the pattern spark and explode. When you are ready you can proceed to the next level. If you fail you can retry that level, but it regenerates a block sequence so you won’t be able to have another go at that particular pattern. There are indeed levels, but the shape and form of the puzzle variates all the time unless you load a pre-made map.

As far as bugs go I noticed that sometimes when returning to easy mode, the save file will not load correctly. At times I have had an easy mode level and the level editor overlap at the same time. On one occasion I also had the load screen hang over the game until I exited to the main menu, blurring all features of the game. The only fix to this appears to be deleting your save files and starting from scratch. I find that if I use the menu button rather than pressing escape this doesn’t occur as often, if not at all.

To conclude, Trinity is a beautiful and addictive puzzle game that sells at a price anyone can afford. There are a few features that might not appeal to everyone and the odd bug can twist things up a bit, but if you can appreciate the engaging levels then it truly won’t matter. Again, the demo is available to anybody with an internet connection and 12 megabytes spare.
For what it's worth I rate this game an 8.5/10.

GAME > The Titanic Tower of Tremendous Tricks (Rob Obox)

The Titanic Tower of Tremendous Tricks puts the player at the foot of a gigantic tower (created by Mr Manko) which houses fifty levels that must be negotiated for the protagonist to reach his teleported girlfriend. The puzzler is a grid-based top-down game that has you pushing blocks, flicking switches and doing an assortment of other things that you’d expect to see in a puzzler of this kind. In terms of difficulty, this is one tricky game and some real brain-scratching will be needed to finish it. The appearance is very smooth and the shiny graphics are nice to look at – the quality of the intro caught my attention. Subtle glowing effects and small details really add to the final look, although the lack of a walking animation for the player was unfortunately noticeable. Audio-wise, it sounds very atmospheric and the mysterious tune helps the ambience tremendously.

GAME > Neutrality (fred_zhu)

Although the relatively large file size may scare a few away, they’d be making the wrong decision, for Neutrality is definitely a game that deserves a play through. The puzzler is based around quite an interesting concept – to collide all negative and positive particles in each of the thirty levels, to achieve, well… neutrality. You control a negative particle, using the mouse and must manipulate the particles in order to accomplish the goal of the game. Several fresh mechanisms are gradually introduced throughout, offering clever new challenges that should keep you entertained for long enough. The visuals, although fairly simple, are admirably done and remain consistent right through, even if the presentation is a little lacking and uninspired at times. Neutrality also comes with a range of atmospheric tunes that perfectly match the game’s general tempo and feel.

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