This useful camera example essentially shows how photos can be taken in realistic style, using GameMaker. Objects in each shot are listed using a data structure and the example uses blend modes to give a good greyscale effect when the photo is taken. As far as negatives go, the example is a tad streamlined and some more features would be great. Also, to match the great presentation, a camera sound effect would be nice, but of course a bit unnecessary. Overall, this is a slightly unconventional example but could be put to good use.
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